



Prep work for adding Telemetry for matchmaking for future improvements. Enemy air support and sentries cant detect you. Fix for exploit to start an online MP match with a custom game mode. Fixed bug where the Blind Eye kill streak is taken from the player if earned within 5 seconds of spawning. Fixed bug where the Blind Eye kill streak is taken from the player on round transition if earned from getting 8 kills. Competition Mode added to System Link (LAN parties).
MW3 BLIND EYE PRO UPDATE
Fix for Kill Confirmed: Update the player score before updating the team score. Increased damage reduction for Blast Shield in Hardcore modes. Fixed an issue where some “defense” kills were not incrementing on the leaderboard. Fixed Dead Silence / Sitrep Pro issue with Specialist class (you can't hear your own footsteps anymore). TU13: Dead Man’s Hand now has a reduced explosive radius. The easy wayBasically folks its a mix of Rapid fire, Stealth, Plenty o' Bullets and positioning. TU12: Change to match making where region searched is determined by party host. Dead Silence/Sit Rep Pro functionality fix. Additional theater functionality/stability fixes. Fix crash in theater related to MU removal. Anti lag balance adjustment for 1/2 bar connections vs. Fixed PM issue where failed invites were preventing large parties from congregating. Support for ELITE Clan Operations end future features. Additional ELITE push to game CaC validation. Also adds the ability to view Clan Rank on player card in-game when enlisted in a clan on Call of Duty: Elite. Ability to select country flags as clan titles. TU9: 400 new ranks included in 5 new prestige levels. TU8: Networking enhancements, Theater improvements and fixes, Further improvements to "Host Disadvantage" / "Lag Comp", Increased speed of YouTube uploads from 32k to 256k, Nerf to all Akimbo weapons (reduced fire rate), Shotgun re-balance (Slight nerf to Striker, slight buff to all other shotguns), Fix that prevents some users from not receiving their prestige token after prestiging, fix stat bug that retains "games played" stat across prestiges.
